Only a few days left until the start of “The Division 2”. Now Ubisoft is heating up the anticipation with a stirring live action trailer. Watch now!
The countdown is on: March 8, 2019 “The Division 2” will be released for PC, PS4 and Xbox One. A feast for shooter fans who are already rubbing their hands in the face of the highly staged ball game. In order to transport the dense atmosphere of the game in advance and to tune inadequately to the spectacle, Ubisoft has now released an impressive live-action trailer for the game. Done by the Danish film director Nicolas Winding Refn. He is responsible for the films “Drive” and “Only God Forgives” and has a special knack for dark and intoxicating stories.
Exactly this strength he also plays in the mini-movies about Ubisoft’s shooter. The almost one and a half minute clip takes a look at the characters behind the weapons and outlines the fate of a fighter and his tragic motivation to fight. The trailer concludes with action-packed scenes from the game and makes it clear that you’re looking for more. If you also want to get in the mood for “The Division 2”, you will find the full trailer above this message. If you play “The Division 2” on the home computer, you should consider ordering the game in advance. Why? Because it’s worth twice!
Get the title in advance digitally, do not just gamble on time for the start, you also get a free game! That’s what Ubisoft recently announced on the official website title. You decide for yourself which bonus you want at home. Ubisoft offers three titles to choose from: either choose the Stone Age shooter ” Far Cry – Primal “, the hacker adventure ” Watch Dogs 2 ” or the tactical ballet ” Ghost Recon – Wildlands ” for free.
Division 2: Secure a Free Game for Free
The action is, however, linked to a narrow time window. Ubisoft’s gift offer ends on March 31, 2019. By then, you must have cashed your gift. This is possible once you pre-order “The Division 2” digitally at Ubisoft’s in-house Uplay store and it pops up in your Uplay library. However, your free game will not be available until March 15, 2019. If you already have all three games offered, beckons you a special, not yet described gift. You will shortly receive an e-mail from Ubisoft with details. If you are still unsure about ordering “The Division 2”, take a look at the following lines. COMPUTER BILD GAMES has already played the online shooter extensively. Everything you need to know about the title, read in the following preview!
In March, the time has come: Then, with “The Division 2” is a real open-world freak in the wings. The mix of shooter and RPG, packaged in open game world and apocalyptic scenario, was able to convince even the predecessor. Clear that the makers of Massive Entertainment in the successor do not shake this successful, because of round concept. The end-time shooter, which will be released on March 8, 2019, follows the events of the predecessor published in 2016.
Granted: “The Division 2” does not do much new – but most of it better than its predecessor. Whether the livelier and more colorful game world, the smarter opponents or the more diverse missions – Ubisoft has apparently learned the right lessons from the first part. The revised skill and dark zone mechanics also give hope that Part 2 does not play like a mere infusion of the predecessor. Incidentally, this may apply to the playful framework of the title: this is still a bank – the mixture of RPG and shooter works wonderfully. Playfully motivates “The Division 2” with the complex but intuitive controls, plenty of loot and the constant progress of the game. However, one must also like the constant grinding in the quite one-dimensional missions.
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Contraindications
First, a few words about the new setting: In Part 2, you are still on the move as an agent of the division in the, by a virus attack largely paralyzed, USA. This time, however, no longer in the street canyons of wintery New York, but in summery Washington DC. However, this is no longer the peaceful capital of yesteryear. In “The Division 2” rule three factions and spread fear and terror in the decimated by the “dollar flu” population: hyenas, outcasts and True Sons. Sure thing, the agents of the Homeland Division have to work to eliminate these abuses.
In terms of mission design, “The Division 2” remains a straightforward action game. Riddles, freedom of choice or other game elements look in vain. Instead, you are shooting in the missions through ever-increasing enemy waves. In between, mini-missions such as hostage-taking or other spontaneous events provide amusement. The control proves to be extremely complacent: At the touch of a button, the soldiers jump into cover or quickly change position by holding the same key.
With every mission, you get new equipment and resources. Add to that an experience system that lets you buy new skills and inventory upgrades. Weapons and armor are available in four different rarities. For example, those who find a high-end shotgun will do enormous damage. In addition, upgrade weapons with extensions such as handles or visors.
The two Endgame missions playable in Paris convinced with their claim, but also with their length and the creative locations. The missions developed by Ubisoft Annecy lasted over 45 minutes and led the agents through an observatory or an old bunker. In the observatory, you will be firing through event and presentation rooms, whereas the bunker system is characterized by a style of decor almost reminiscent of the “Fallout” games. The stakes play again and again with height differences and winding corridors. Agreements and coordination are compulsory here – this ensures the enjoyment of shooting and your dense atmosphere.
A key success factor of Part 1 was the Dark Zone. This is still the heart of the game’s online activities. In this demarcated area of Division 2’s open world, players will encounter AI-controlled opponents and other human opponents in the hunt for the best equipment. And in contrast to the rest of the world gamblers can go to each other’s neck here. This fact made the Dark Zone in Part 1 a pitiless and nerve-wracking place – which, in addition to frustration and annoyance, provided one of the most exciting experiences in modern video game worlds.
The open world of “The Division 2” differs from that of its predecessor. They roam through more sprawling areas in Washington and the surrounding area, where nature has recaptured the city. This is also evident in the three Dark Zones, which are located to the east, south, and west of the game world. While the eastern zone is mostly open space, the south has many winding house battles and several levels to move around. Each area has certain level requirements – in the southern zone, for example, only well-equipped level 30 heroes should dare. The new Dark Zones are significantly smaller in themselves than one of the predecessors. This ensures, among other things, that you experience faster – the paths are shorter compared to the predecessor.
The way the dark zone trips change. Most striking innovation: There are no longer only contaminated prey in the zones. You will also find regular creaks and armor with killed AI opponents, which you can create immediately. In the predecessor, there were “clean” items only from supply boxes – and the came also later by patch into the game. Massive Senior Lead Designer Keith Evans explains: “Non-contaminated prey in the Dark Zone gives players the opportunity to optimize their equipment without flying out, making the most of their time while minimizing risk.” But the best items are still the virus contaminated items. These bring you – also known from Part 1 – first by helicopter from the area to take the stuff cleaned afterward in reception.
This can for example run like this: After a theft, your team receives the gray rogue status. After that, you will have a few minutes to complete various small tasks in the Dark Zone. They are looking for boxes with loot or hacking switch boxes at marked positions on the map. Once you’ve met those goals, all of your team’s agents need to reach a specific safe house in the zone. Once that’s done, a dealer expects you to sell you particularly good equipment. This dealer can only be reached via the Rogue Protocol – an exciting addition to the Dark Zone!
The fights in “The Division 2” are at first glance similar to those of the predecessor. As usual, you chase your character in the pursuit perspective from cover to cover and take your opponents on the grain. To do this you use conventional ratchets – from the shotgun to the sniper rifle. So far, so well known. There is something in the skills. The so-called signature skills from the predecessor are no longer there, instead, you use signature weapons. These are particularly powerful cops that unlock you from level 30 – such as a caliber -50 sniper rifle or a crossbow with explosive bullets. You will only find ammunition in combat with fallen enemies – and only rarely.
The skills of your agents also suit the makers of Massive. Many skills can be found in Part 2, but their handling is much smaller. An example: The gun known from the predecessor now equip you with an artillery modification. With this, the little helper sets a certain area under fire – especially handy to annoy opponents behind cover. In Part 1 you would have just pressed a button and the gun would have blown. Now you have to position the gadget first; preferably protected from enemy fire in an elevated position. After that, it does not fire automatically. You must actively define an area for the shelling. This is unfamiliar at first but brings much more tactical depth into the battle.
Compared to Part 1 Massive Entertainment equips the successor from the beginning with pure multiplayer modes; in the predecessor, the first months after release came by a patch. On the reference event, we could try two variants: Skirmish and Domination. The former is a classic team Deathmatch version. In Domination, two teams fight for several flag points on the map – Conquest from the “Battlefield” series sends greetings. The cards are compact and offer – typical for a cover shooter – many corners to entrench. Also in the multiplayer part, the revised skill mechanics are noticeable. The small-scale handling of the skills takes a lot of speed out of the games and brings a lot of tactical depth. Good agreements are mandatory. By the way: The game adjusts the equipment of the opponents in the multiplayer; Newcomers to Veterans also have a chance. Unfortunately, problems with the Spawn points sometimes spoiled the multiplayer fun. At least in Domination mode, it sometimes happened that you – or your opponents – were suddenly thrown back into the game behind opposing positions. A shortcoming, which the developers have to screw until the start on the 8th of March.
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