Why March Will Decide On The Future Of Anthem
In March this big thing is supposed to happen in Anthem, which according to BioWare can change the whole world: a Cataclysm. This is where the future of Anthem is defined, thinks our author Leya.
In the current live stream, BioWare talked about the future of Anthem. My ears came to a head when the developers emphasized how Anthem was technically built. Their game is designed to make it easy for developers to change components in the world.
BioWare has been hinting for months that after the release, Anthem really gets going, as far as the development of the world and its history is concerned.
Anthem is said to work on story events like a Netflix series, where players keep coming back to see how things are going. I am quite curious what exactly this means for Anthem.
What is a cataclysm? These are huge forces of nature that arise through the anthem of creation. Often they are preceded by a mighty storm, which is evident in the sky. Cataclysms create new forms of life, are able to burst the ground or let rivers flow backward.
Anthems roadmap for March has already been published. It is divided into several sections, culminating in the Cataclysm. The roadmap states, “The ongoing history of Anthem begins.”
When is the Cataclysm coming? The exact time is not clear from the roadmap. The big highlight could, therefore, come after March. From March we can count on events preparing for the Cataclysm.
How such a Cataclysm looks in detail, we do not know so far. BioWare wraps itself in silence, which means a Cataclysm and the story events for the game. It always just means that it becomes something huge.
We only know that the various acts serve to prepare the cataclysm. Players are to discover clues and puzzle about what’s going on with the changes in the world. The Cataclysm is something like the big bang that dissolves everything.
Before I saw the events in March, I shy away from assessing Anthem’s longevity.
The story is about to begin: BioWare has consistently emphasized that Anthem is designed to be nibbled to prevent content drought.
The story of Anthem is criticized in part now already hard, it starts according to the developers actually only now. The story has already been prepared for years. Anthem can be added to new missions, world events or storylines at any time.
The first Cataclysm is leading the way: Since BioWare is all the time talking about “something big” coming up, I’m going to wait patiently and watch March.
I’m wondering if the developers here are overpowering or they manage to actually bring into story events that create curiosity and excitement.
This is supposed to be a central core of Anthem: a world that is constantly expanding, changing and bringing something new.
Fortnite as an example: With Fortnite: Battle Royale, this kind of storytelling works really well. Recently, the map of Fortnite has changed again and everywhere cracks appeared. That’s what the players follow live, the media report on the crazy events, it creates a hype.
I can imagine such a thing in the world of Anthem, which is already full of mystical grottoes and secrets.
Players are doubtful between The Division 2 and Anthem: March will also be significant for Anthem as Division 2 has its release here.
Both games have strong elements of a loot shooter and are therefore compared. Some players wonder which of the two games they want to play longer.
That’s why it’s even more important that Anthem scores points in March with its event approach. Here BioWare would have a chance with Anthem to be relevant to the release of Division 2 in the media and to attract a bit of attention.
This is the ideal case: BioWare will keep what they have been promising for months. Anthem has a long, exciting history, with great events. The media report on the latest events such as the Klauninchen detective Hoppel or the new machinations of the Dominion.
The players enjoy the content snacks and are happy about new strongholds, missions, and stories. The players are there for the first time over technical problems.
This is the worst case: BioWare cannot live up to expectations. The events bring little new into the game and are boring for players. The titan shown in the demo did not fare that well.
Where BioWare noted here that this was just a teaser. The added content creates nasty bugs that have to be fixed and frustrated again and again. Anthem goes under and has provided only for entertaining fun.
That’s the middle thing: the events are not of outstanding nature but keep in good spirits. It forms a hard core of players that accompanies and supports Anthem for years.
From here, BioWare can build and make Anthem, in the nature of a live service game, better and better at the back.
What do you say? Is March as significant to Anthem as I feel it?
Our author Schuhmann describes why he is currently enjoying Anthem. He is also curious if Anthem will give him long-term joy in playing:
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