Crackdown 3 In The Test: Welcome To The Monotony
Five years in development, four times postponed and zero variety. Why all good things do not have to be three, you’ll learn in our test to Crackdown 3. In addition, we’ll tell you why we are still grateful to Microsoft in some ways for the release.
Our comrade-in-law is quite fond of: “You save lives if you shoot this poison up – good work!”.
Oh yes, praise is always welcome, especially now that we have just brought a source of the insidious chimera chemical to dry up. Who knows how many innocent people would otherwise have been brainwashed by consuming this harmless substance? Through our courageous intervention, this has certainly become much less – well, maybe that’s because this “source” was a stink-normal kiosk and the surrounding clientele, including the kiosk owners, were transported to virtual nirvana by the explosion we caused. But yes, “good work!”. Welcome to Crackdown 3.
The starting position of Crackdown 3 sounds quite exciting: Moscow, New York, Seoul – everywhere in the world there are devastating attacks, so-called blackout attacks, which force the few survivors to flee. With the help of the mysterious Terra Nova organization, survivors arrive in the idyllic island state of New Providence. However, the supposed saviors turn out to be responsible for that global catastrophe, which does not bother anyone among the newcomers, since they are now under the influence of the chimera chemical mentioned earlier. But Terra Nova made the bill without the Agency, a guerrilla group committed to ending the Organization’s reign of terror and overthrowing its leader Elizabeth Nobody.
Who thinks now of the classic 1984 in video game form, should rather quickly bury his hopes. Instead of igniting a flaming revolution, you spend the next ten hours just about to blow up anything that is not nailed down. With your rather varied arsenal, you reduce the influence of the Terra Nova organization on the individual urban areas and at the same time decimates their leadership levels bit by bit. In order to face an intermediate boss, you have to complete certain missions before, which in their sequence, however, look like one egg to another. For example, the locally elevated orbit is controlled by a malevolent artificial intelligence, but it can not be seen until you’ve conquered a certain number of train stations. In order to conquer the aid stations, there must be provided for so much destruction that the railway supervisor appears. Bite this into the grass, the station belongs to you. One mission ticked off, to the next. Whether we conquer a train station, liberate allied rebels from prison, blow up vehicle crews or sabotage chemical plants – in the long run, the missions in Crackdown 3 offer far too little variety and, on top of that, have an unimaginative design.
This lack of ideas is also reflected in the look of the game world: New Providence acts as a completely generic 08/15 metropolis without any special sights or highlights. Although there are certain mission locations every few meters such as police stations, chemical plants or the aforementioned train stations, apart from that, the open game world of Crackdown 3 is quite low in detail and loveless, which is also due to the old-fashioned graphics. Especially in view of the beaten five-year development with all its delays and shifts, the final look of the title is a bitter disappointment.
Similarly bad is artificial intelligence. Although Crackdown 3 is trying to convince us that the population has been brainwashed all along, it seems that their thinking apparatus has been completely wiped out. All of New Providence’s inhabitants run around apathetically like zombies, only to run away like frightened chickens at the slightest touch of their own character. After all, Crackdown scores point 3 in terms of opponents. From regular guards to robots and flying drones, Terra Nova hounds all sorts of bad guys on your neck. Although these are not just intelligence beasts, by the individual resistances and weaknesses of the individual types of opponents against certain weapons you will at least demand something. For example, ordinary human counterparts are very vulnerable to the corrosive attacks of our acid spear, which in turn can not harm units with protective suits. Once you have captured individual weapons from fallen enemies, you can pick them up at specific locations in the game world, which also serve as respawn and fast travel points. The shootings themselves are just as uncommon as they are foolhardy, due to the fact that we can regenerate our own life bar with completed enemies and, with the right mouse button pressed, we can immediately target opposing units. Especially PC players like this more for Once you have captured individual weapons from fallen enemies, you can pick them up at specific locations in the game world, which also serve as respawn and fast travel points. The shootings themselves are just as uncommon as they are foolhardy, due to the fact that we can regenerate our own life bar with completed enemies and, with the right mouse button pressed, we can immediately target opposing units. Especially PC players like this more for Once you have captured individual weapons from fallen enemies, you can pick them up at specific locations in the game world, which also serve as respawn and fast travel points. The shootings themselves are just as uncommon as they are foolhardy, due to the fact that we can regenerate our own life bar with completed enemies and, with the right mouse button pressed, we can immediately target opposing units. Especially PC players like this more for that we can regenerate our own life bar with completed enemies and, while holding down the right mouse button, aim at enemy units immediately. Especially PC players like this more for that we can regenerate our own life bar with completed enemies and, while holding down the right mouse button, aim at enemy units immediately. Especially PC players like this more forConsoles imagined and in the game not turn off target help feature strange, but we had already gotten used to it after a short time.
Also under the category “expandable” falls the setting. Although the German voice actors are in order by the bank, it irritates that intro, cutscenes and radio messages are kept in German, while all dialogues with passers-by and opponents in English expire. After all, the game becomes self-deprecating. Arriving at the hideout of end boss and Terra Nova leader Elizabeth Nobody, it says, “On and on, Agent, Nobody is waiting for you!”. Exactly in this direction is our conclusion. Although Crackdown 3 is by no means a complete catastrophe, we do not know who exactly should wait for this game. “Nobody” might be too harsh here, but considering the really mediocre quality of the title, we ask ourselves.
Actually, I should be grateful to the creators of Crackdown 3. With their unbelievably one-sided mission design and the completely carelessly licked game world, you can appreciate better open-world titles like Saints Row 4 or Just Cause 3 all at once. If Sumo Digital’s game had been released ten years ago, it would not have been a classic either – but the stale graphics and the sterile game world would be far less significant. But personally, I’m more worried that the main character does not get his mouth open. With Terry Crews (Brooklyn Nine-Nine) getting a famous actor on board just to let him say a handful of sentences? That cannot be serious! But then you have to leave two things to the game: You can not complain about a lack of variety and too little action here. Especially since we did not notice a single bug during the test – unfortunately, today it is an exception rather than a rule.
that does not seem completely thought out
Monotonous game design
Outdated graphics
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