Everything You Need To Know About Storm-Javelin In Anthem – With Build
Everything You Need To Know About Storm-Javelin In Anthem – With Build
The magician Javelin Storm can control the elements in Anthem and unleash them with destructive force on his opponents. To get the most out of your power and what to look for, read this guide for a building proposal for the Storm.
The Space Mage uses the elements of Fire, Ice, and Lightning to dominate the battlefield from above. Thanks to its unique technology, Storm pilots float above average for a long time in the air.
Overview
advantages | disadvantage |
Extremely long limbo duration | At the bottom at a disadvantage |
Receives additional shield in the air | Delayed Shield Charging |
Skills have a big radius | No access to acid effects |
Teleport evasive maneuvers | Only usable in intervals |
Ideal for:
- Players who like to attack from the air
- Players who mainly want to use skills
- Players who always want to keep track of the carnage
- Players who strive for a “power fantasy”
That’s what makes the Storm so special: The Storm is the perfect combination of destruction and elegance. It owes its unique appearance mainly to the seals on its arms, originally constructed by the enemy faction “Dominion”.
This Javelin can act as (air) support, but can also cause large-scale damage.
In addition, the Storm has a unique evasion skill, in which the Javelin teleported over a short distance. However, this maneuver can only be activated at intervals.
What are the skills of the storm? This Javelin has a wide variety of Element attacks that can cause explosions or fire as missiles. It can, therefore, be called “natural force”.
Through the seals on his arms, the Storm can attack in various ways. These include fireballs, ice spikes, and various shock explosions.
In addition, he has support skills that he can use to shield himself from fine firing or support his team members.
His Ultima ability is particularly impressive: The Storm has several meteorite-like elemental attacks rain down, causing massive massive damage on impact.
Build tip for quick leveling
The Storm has a variety of offensive attack options that can be combined. We have created a “Build” for you that you can use to level up efficiently at the beginning of the game:
- Explosion Seal: Ice Storm (Primer)
- Focus Seal: Fireball (Detonator)
- Strength Seal: Acceleration field
What can this build do? With this constellation, you should progress effortlessly. The Ice Storm completely freezes hit enemies, immobilizing them. With fireballs, you can specifically prepare your combo on individual targets and thus create several combos in a row.
The Acceleration field helps you use your abilities as often as possible. This is the ideal way to familiarize yourself with the skills of the Storm and to learn the combo system. Do not forget that you can recharge your fireball attack as well.
How to play the storm
With this javelin, you should stay in the air as often and as long as possible. Your additional shield is only active during hover mode, so you should avoid spending too much time on the ground.
In addition, you have a better idea from above where your abilities are exactly where and which opponents are. Thus, you can support your team members from far away with combos and at the same time use the full potential of the storm.
If your regular shield is exhausted by enemy fire, it takes a while to recharge. Compared to the other Javelins, the Storm recovers a bit slower from a “Shield Break”. Therefore, always try to keep your shields upright at all times.
What role does Storm play in the team? As a Storm pilot, your equipment decides which task you have in combat. Depending on the build you can either prepare different opponent groups for combos or trigger them with high effectiveness.
With the great range of his abilities, you can give many opponents a status effect at the same time. By “priming” these enemies, you can then trigger a combo attack by reacting with a “detonator ability”.
This is how combos work: The successful combination of a primer ability and a detonator ability allows you to gain increased combo damage, allowing you to wipe out all enemies in one shot.
Due to the large effective range of his abilities, the Storm proves to be an ideal combo starter in a team. By equipping you with two primer abilities, you can prioritize certain goals for your team, giving them a status effect like fire or frost.
This strategy will allow your team to clean up the battlefield with ease.
On the other hand, you can also equip two detonator abilities and wreak havoc on the entire battlefield through successful combo attacks. However, for this strategy, you will need at least one team member whose skills are designed to prepare combo attacks.
Because of the Passive ability of the Storm, this Javelin is ideal as a double detonator, as it causes massive damage and thereby distributes elemental status effects on enemies.
How do you play the Storm solo? Of course, you can also trigger your combos yourself. This constellation is extremely helpful to solo players, as you will not need your teammates for this build.
The skills of the storm are pretty strong anyway, so your focus should be on getting as little damage as possible. Since this Javelin is a “glass cannon”, you should master your Teleport maneuver as best as possible and use it with meaningful timing.
If you must land during a battle, use your melee ability, knocking back to nearby enemies with one hit.
The skills of the storm
These are the customizable ability slots:
- Blasting Seal
- Focus Seal
- strengthening seal
- components
In Anthem, every Javelin can be equipped with various modifications and abilities. Which you choose is your personal decision. Here you can distinguish between primers, detonators and neutral abilities.
Components, on the other hand, offer passive bonuses and are not manually activated effects.
What should one pay attention to the team? Before you start an expedition, you should discuss with your teammates who want to take which role. This will allow you to decide which equipment is best for you.
For example, if your teammate is an interceptor who can detonate combos with his melee combat, it’s recommended to take at least one primer skill. On the other hand, with a “priming” Colossus as a partner, stronger detonator attacks are more likely.
Blasting Seal
What is the explosive seal? The Explosive Seal is the more explosive attack of the Storm. This includes abilities that have a large impact area or that cause a lot of damage in a short time.
Which blasting seals are particularly good? “Living Flame” and the “Blitz” are particularly effective.
What can the living flame do? With this ability, the Storm fires an explosive fireball that tracks targets and places them in contact with a fire status effect.
Because this ability is a primer skill, you can prioritize your opponent for your team. Primers prepare combos. In addition, targeting helps you to hit hard-to-hit enemies who are hiding behind objects or coverages.
What can the flash hit? The lightning strike is a detonator and causes high lightning damage in a large area. Detonators trigger a combo.
This blitz attack is very well suited for solo players to detonate their own attacks, as the lightning strikes relatively fast and can hit many opponents hard. In a successful combo, the lightning status effect spreads to nearby enemies, causing more damage.
Focus Seal
Which focus seals are particularly good? Since the ice status effect has been quite potent so far, “Rime Shard” and “Glacier Spear” are effective options in this slot.
What do the hoarfrost splitters do? With this ability, the Storm fires off rapid ice shards that cause ice damage and freeze individual targets on repeated hits. This ability is a primer ability. Ice Status Effect freezes affected enemies and prevents them from moving for a short time. Therefore, you can use your melee ability optimally to trigger a quick combo.
Since the affected opponent is unable to move, you negate the risk of being hit.
What does the glacier spear do? The glacier spear fires a powerful jet of ice energy in the direction you are aiming for.
This ability is a pretty strong detonator that distributes the ice status effect to surrounding opponents in a successful combo. This will allow you to accurately detonate distant targets and rescue your teammates from sticky situations.
Neutral attacks
What are neutral attacks? Abilities like the “arc explosion” are neither primer nor detonator. But they have higher base damage and are not dependent on combos.
This can be the arc explosion: In this attack, the javelin unleashes an electric shock, which jumps on targets in the immediate vicinity and causes serious damage.
This ability is ideal for enemies who have a shield. Since enemy shields are particularly susceptible to electricity, the arc blast with its high base damage provides the best possible way to destroy them.
strengthening seal
What are the tappings? Here, the Storm has two choices. A defensive ability called “Windwall” and a supportive ability called “Acceleration Field”.
Windwall effect: With this ability, the Storm creates a transparent wall of wind that fends off enemy projectiles. In addition, allies can shoot through and hit enemies behind.
With the windfall, a storm pilot can temporarily disable heavy enemies or gun turrets and give other members of the airline decisive fire protection.
This causes the Acceleration field: This ability creates a spherical field that appears at your current position and shortens the recharge time of all equipped abilities of allied players that are within the radius. After leaving the field, the effect will persist for a few seconds.
The acceleration field allows Storm pilots to literally spam their abilities on opponents. This support skill is particularly well-suited to target specific damage against heavy targets or bosses.
Since as many team members as possible should make use of the effect, the correct placement of this ability is one of the most important factors that you have to take into account.
Melee ability
How does the melee fight? In the Fiery Strike, the Storm uses its seals to perform a flaming shock attack on its palm. This attack can knock off his enemies.
What is the Fiery Blow for? Since this melee combat acts as a detonator, you can use it to activate a combo for individual targets, if you do not currently have a detonator ability.
Furthermore, you can combine this attack with your evasive maneuver to combine the teleportation effect with melee combat and thus perform an unpredictable strike.
Ultima capability
This is how the Ultima ability works: In the Elemental Storm, the Storm summons several powerful elemental attacks, including meteorites that collapse one after the other.
What makes the Elemental Storm so special? This ability consists of a sequence of primer and detonator attacks.
Because of this special feature, this Ultima automatically generates combos for each activation and can, therefore, be activated directly without preparation.
How do I build the Ultima ability? Your skill bar is becoming increasingly popular with successful combos. However, only combos that you detonate yourself and not the detonations of any other players apply.
Passive ability
This passive ability is part of the Storm: This Javelin distributes the elementary status effects to all opponents in the closer environment with successful Kombos.
This passive ability is optimal for the Storm, as its elemental attacks already have a long range. With this additional effect, your combos are even more effective and even reach even more enemies.
Plus, this passive ability makes life much easier for your teammates and gives your group a significant edge in the endgame.
Alternative Storm build for melee
That’s why we recommend this build: Since there are countless ways to use the Storm effectively at a distance, we’ve come up with a more unconventional build. This variant offers a refreshing alternative and at the same time is effective to help for your team.
Equipment
- Blast Seal: Ice Storm
- Focus seal: shock explosion
- Strength Seal: Windwall
That’s what the skills do:
- Ice Storm (Primer): Places targeted ice fields that create small ice blasts and freeze enemies.
- Shock Explosion (Primer): Discharges a projectile of electrical energy that bounces off walls and seeks enemies.
- Windwall: Creates a defensive wall of wind that fends off enemy projectiles.
Components
- Component 1: elementary synergy
- Component 2: Elemental Authority
- Component 3: elementary channel
- Component 4: Melee inscription
- Component 5: shield reinforcement
- Component 6: armor reinforcement
This is how you use this melee build
Why is this build well in close combat? With this constellation, the main focus of the storm is to prepare the priming, ie opponents for combos. You use the melee attack as your only detonator. The components make sure that you better deal with it.
Here’s how it works: With this build, you should not move too far from the battlefield unless you have a specific teammate who detonates the combos for you. A detonating Colossus with the Battle Cry ability would be the best partner in this constellation.
If you are traveling alone, you should stay near the ground more often to collect health orbs at any time. Because unlike the usual Storm builds, your attention is on his melee attack “Fiery Strike”. For this reason, you have to adjust your style of play to a certain extent to be successful with this compilation.
Once you see an opponent, you can hit him with the Primer ability of your choice. The ice storm is perfect for small groups of opponents. The shock explosion is ideal for individual targets and enemies with a shield system. After you have a status effect on any enemies, you can teleport to them and detonate them with a lightning-fast High five.
Then you can do the rest with your weapons, or you can make another round in the air and wait until your abilities are operational again.
You should concentrate mainly on the ice storm, as it has a better area of effect and can immediately freeze his enemies. This reduces the risk of being hit on the ground and also makes it easier to detonate combo attacks, as frozen enemies are automatically immobilized.
Should it get too hot on the ground, the Windwall will help you with enemy fire. With this supportability, you can prime your opponents in peace while being safely shielded for. At the appropriate moment, you rush forward and give you the rest with a slap in the face.
However, the effectiveness of the windfall decreases very rapidly from the Grandmaster difficulty levels, so you may want to challenge the other option, the acceleration field, for heavier activity. For this build, however, the windfall is the much more appropriate choice.
This is what the components do:
- Elementary Synergy (1): Increases equipment damage, but lowers the recharge rate of the equipment.
- Elemental Empowerment (2): Increases the recharge rate of the equipment, but reduces equipment damage.
- Elemental Channel (3): Increases elemental damage, but reduces physical damage.
- Melee Inscription (4): Increases the damage of melee weapons.
- Shield Reinforcement (5): Significantly reinforces the Javelin’s shield.
- Armor Reinforcement (6): Significantly reinforces the Javelin’s armor.
This is what the components bring to the melee build
Thanks to the elementary synergy (1) and the elementary authorization (2) received both your skills in the end 30% more damage and 30% faster charging time. As the component malus compensates for this combination, your abilities are fundamentally more efficient.
The Elemental Channel (3) increases the damage of all Elemental abilities at the cost of weapon damage. Both of your equipped abilities do Elemental damage, as well as your melee attack, Fiery Strike. These are reinforced by it.
The melee inscription (4) continues to increase the damage of your melee attack. This makes the Fiery Blow even more reliable than Detonator.
In order to take enough damage in close combat, we need the shield reinforcement (5)and the armor reinforcement (6). These two components give the Storm defensive protections that it desperately needs in this build.
These weapons are suitable for a melee build
Which weapons should you use? You should choose weapons that are most effective in short to medium distances. The masterpiece variant of the heavy pistol “Punishing Harbinger” is an excellent choice for this build.
The punishing Herald: This weapon is relatively accurate at near, as well as medium distance. The critical multiplier is especially high on heavy pistols and provides a good deal of critical damage on precision hits.
The masterpiece version of this weapon comes with the added Perk “Raptor’s Death Eye”, increasing your weapon damage by 200% while floating in the air. Because of this, this gun is perfect for this build as you should be hovering with the Storm anyway to keep up your shield.
Since your opponents are often frozen due to the ice storm, you can easily achieve headshots with this pistol and thus switch them off surprisingly efficiently even without detonator abilities.
If you want to learn more about unique weapons, check out 10 of the best weapons in Anthem.
Which weapon types are still suitable? Another noteworthy category would be shotguns. If you get used to this style of play and find yourself in the midst of carnage more often, you can use any type of shotgun to better keep opponents in close range at bay.
If you are in a team and would rather assume the role of the reclined primer, you can also take long-range rifles with you. This will allow you to stay behind a bit and thus reduce the risk of being hit while at the same time supporting your team from a distance.
What is the difference between the other Javelins? The four Javelins differ from each other mainly because of their high-contrast game possibilities. The balanced Ranger offers the best combination of attack and defense as the lightning fast Interceptor rips his enemies in close combat.
When do I unlock the other javelins in Anthem? At first, you will start your journey with a slimmed-down version of the ranger. After the tutorial, once you have reached pilot level 2, you can choose from the four classes of your favorite Javelin.
The remaining Javelins unlocks you to pilot level 8, 16 and 26.
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