NYJets News – Trusted New York News Portal








Dying Light 2 – Techland Confirms Vehicles In The Game

Dying Light 2 – Techland Confirms Vehicles In The Game

With ‘ Dying Light 2 ‘ this year is another exciting release when Techland brings the continuation of their zombie game on the way. For this purpose, some new details have emerged today.

For example, Techland confirms in an interview that vehicles will play a much bigger role this time around, which is likely to be available in-game from the beginning. However, you have to earn this first, as lead designer Tymon Smektala explains:

“In Dying Light 2 you can drive vehicles. But first, you have to introduce them to the world by helping the scavengers to produce fuel. I prefer not to say too much, but you will find places to drive these vehicles. […] and there will likely be more places to drive as we support the game after the release. “

Furthermore, Smektala went back to the factions, of which there will be much more this time, even smaller groups fighting for supremacy, about to win optimal locations for outposts for themselves. In addition, the factions’ activities have an impact on the story and the environment, such as when they manufacture drugs or fuel and all of those things.

Dying Light 2 does not only seem to be a simple sequel but a clear progression of the original, which is now four years old and still has a huge fan base behind it.

Stay Tuned For More Updates

February 23, 2019   Comments Off on Dying Light 2 – Techland Confirms Vehicles In The Game

Crackdown 3 In The Test: Welcome To The Monotony

Crackdown 3 In The Test: Welcome To The Monotony

Five years in development, four times postponed and zero variety. Why all good things do not have to be three, you’ll learn in our test to Crackdown 3. In addition, we’ll tell you why we are still grateful to Microsoft in some ways for the release.

Our comrade-in-law is quite fond of: “You save lives if you shoot this poison up – good work!”.

Oh yes, praise is always welcome, especially now that we have just brought a source of the insidious chimera chemical to dry up. Who knows how many innocent people would otherwise have been brainwashed by consuming this harmless substance? Through our courageous intervention, this has certainly become much less – well, maybe that’s because this “source” was a stink-normal kiosk and the surrounding clientele, including the kiosk owners, were transported to virtual nirvana by the explosion we caused. But yes, “good work!”. Welcome to Crackdown 3.

Contents

  • 1 Crackdown 3 in the test: chaos everywhere
  • 2 Crackdown 3 in the test: Welcome to the monotony
  • 3 Crackdown 3 in the test: think first, then aim
  • 4 Crackdown 3 in the test: shooting and leveling
  • 5 Conclusion and rating

Crackdown 3 In The Test: Chaos Everywhere    

The starting position of Crackdown 3 sounds quite exciting: Moscow, New York, Seoul – everywhere in the world there are devastating attacks, so-called blackout attacks, which force the few survivors to flee. With the help of the mysterious Terra Nova organization, survivors arrive in the idyllic island state of New Providence. However, the supposed saviors turn out to be responsible for that global catastrophe, which does not bother anyone among the newcomers, since they are now under the influence of the chimera chemical mentioned earlier. But Terra Nova made the bill without the Agency, a guerrilla group committed to ending the Organization’s reign of terror and overthrowing its leader Elizabeth Nobody.

Crackdown 3 In The Test: Welcome To The Monotony    

Who thinks now of the classic 1984 in video game form, should rather quickly bury his hopes. Instead of igniting a flaming revolution, you spend the next ten hours just about to blow up anything that is not nailed down. With your rather varied arsenal, you reduce the influence of the Terra Nova organization on the individual urban areas and at the same time decimates their leadership levels bit by bit. In order to face an intermediate boss, you have to complete certain missions before, which in their sequence, however, look like one egg to another. For example, the locally elevated orbit is controlled by a malevolent artificial intelligence, but it can not be seen until you’ve conquered a certain number of train stations. In order to conquer the aid stations, there must be provided for so much destruction that the railway supervisor appears. Bite this into the grass, the station belongs to you. One mission ticked off, to the next. Whether we conquer a train station, liberate allied rebels from prison, blow up vehicle crews or sabotage chemical plants – in the long run, the missions in Crackdown 3 offer far too little variety and, on top of that, have an unimaginative design.

This lack of ideas is also reflected in the look of the game world: New Providence acts as a completely generic 08/15 metropolis without any special sights or highlights. Although there are certain mission locations every few meters such as police stations, chemical plants or the aforementioned train stations, apart from that, the open game world of Crackdown 3 is quite low in detail and loveless, which is also due to the old-fashioned graphics. Especially in view of the beaten five-year development with all its delays and shifts, the final look of the title is a bitter disappointment.

Crackdown 3 In The Test: First think, Then Aim

Similarly bad is artificial intelligence. Although Crackdown 3 is trying to convince us that the population has been brainwashed all along, it seems that their thinking apparatus has been completely wiped out. All of New Providence’s inhabitants run around apathetically like zombies, only to run away like frightened chickens at the slightest touch of their own character. After all, Crackdown scores point 3 in terms of opponents. From regular guards to robots and flying drones, Terra Nova hounds all sorts of bad guys on your neck. Although these are not just intelligence beasts, by the individual resistances and weaknesses of the individual types of opponents against certain weapons you will at least demand something. For example, ordinary human counterparts are very vulnerable to the corrosive attacks of our acid spear, which in turn can not harm units with protective suits. Once you have captured individual weapons from fallen enemies, you can pick them up at specific locations in the game world, which also serve as respawn and fast travel points. The shootings themselves are just as uncommon as they are foolhardy, due to the fact that we can regenerate our own life bar with completed enemies and, with the right mouse button pressed, we can immediately target opposing units. Especially PC players like this more for Once you have captured individual weapons from fallen enemies, you can pick them up at specific locations in the game world, which also serve as respawn and fast travel points. The shootings themselves are just as uncommon as they are foolhardy, due to the fact that we can regenerate our own life bar with completed enemies and, with the right mouse button pressed, we can immediately target opposing units. Especially PC players like this more for Once you have captured individual weapons from fallen enemies, you can pick them up at specific locations in the game world, which also serve as respawn and fast travel points. The shootings themselves are just as uncommon as they are foolhardy, due to the fact that we can regenerate our own life bar with completed enemies and, with the right mouse button pressed, we can immediately target opposing units. Especially PC players like this more for that we can regenerate our own life bar with completed enemies and, while holding down the right mouse button, aim at enemy units immediately. Especially PC players like this more for that we can regenerate our own life bar with completed enemies and, while holding down the right mouse button, aim at enemy units immediately. Especially PC players like this more forConsoles imagined and in the game not turn off target help feature strange, but we had already gotten used to it after a short time.

Crackdown 3 In The Test: Shooting And Leveling

Also under the category “expandable” falls the setting. Although the German voice actors are in order by the bank, it irritates that intro, cutscenes and radio messages are kept in German, while all dialogues with passers-by and opponents in English expire. After all, the game becomes self-deprecating. Arriving at the hideout of end boss and Terra Nova leader Elizabeth Nobody, it says, “On and on, Agent, Nobody is waiting for you!”. Exactly in this direction is our conclusion. Although Crackdown 3 is by no means a complete catastrophe, we do not know who exactly should wait for this game. “Nobody” might be too harsh here, but considering the really mediocre quality of the title, we ask ourselves.

Conclusion and rating

Actually, I should be grateful to the creators of Crackdown 3. With their unbelievably one-sided mission design and the completely carelessly licked game world, you can appreciate better open-world titles like Saints Row 4 or Just Cause 3 all at once. If Sumo Digital’s game had been released ten years ago, it would not have been a classic either – but the stale graphics and the sterile game world would be far less significant. But personally, I’m more worried that the main character does not get his mouth open. With Terry Crews (Brooklyn Nine-Nine) getting a famous actor on board just to let him say a handful of sentences? That cannot be serious! But then you have to leave two things to the game: You can not complain about a lack of variety and too little action here. Especially since we did not notice a single bug during the test – unfortunately, today it is an exception rather than a rule.

Crackdown 3 (PC)

PRO CONTRA
  • Positive
    Motivating level system …Long game timeMany types of enemies
  • Negative

                   that does not seem completely thought out

                    Monotonous game design

Outdated graphics

 

Stay Tuned For More Updates

 

 

 

February 23, 2019   Comments Off on Crackdown 3 In The Test: Welcome To The Monotony

Anthem judges After Review Disaster To Player, Shows Roadmap

Anthem judges After Review Disaster To Player, Shows Roadmap

Following the launch, BioWare has announced the first updates for Anthem. With a detailed roadmap, you now want to tackle the bad reviews.

Live service launches: At the launch of Anthem on February 22, live service boss Chad Robertson wrote to the players in a blog post. He and his team are very excited, but also a little worried.

It was noticed by the Early Access, that one still has to improve a lot of Anthem. The live team, therefore, wants to hear feedback from the community. Some improvements have already been implemented with the Day-One patch.

With a detailed roadmap showing upcoming content for the next three months, BioWare now wants to convince players of Anthem. The trade press has so far rather mixed feelings about the action RPG, as the reviews on Metacritic show.

This is the roadmap of the first three months

These are the regular updates: Developers regularly plan for Anthem bug fixes. Improvements and optimizations. In addition, new daily, weekly and monthly checks as well as the payment of Allianz coins. The contents of Prospero’s Cash Shop should also change at regular intervals.

This is planned for February: In addition to the launch of Anthem, three new free play events are planned in February:

  • Freeplay Event: “Outlaw Outrage”
  • Freeplay Event: “Giant task”
  • Freeplay Event: “Shaper Surge”

March with legendary missions: March brings more content in Anthem. In addition to events, there will also be legendary missions and new items

  • New Cosmetics: “Elysian Stronghold Caches”
  • Rewards: New Items
  • New Missions: Legendary Missions – Phase 1
  • New free play event
  • Freeplay Event: “Giant task”
  • Freeplay Event: “Outlaw Outrage”

April brings guilds: April brings some new features for Anthem, such as guilds and leaderboards. BioWare had already announced that guilds would not come into play until after the launch of Anthem.

Even a “Mastery System” is in the planning, what is behind it, but is not yet known.

  • Advanced Progress: Mastery System
  • Rewards: New Items
  • More new free play events
  • Freeplay Event: Shaper Surge
  • New Missions: Legendary Missions – Phase 2
  • New Stronghold: “The Sunken”
  • Social Play: Weekly Stronghold Challenge
  • Social Play: Leaderboards
  • Social Play: Guilds

Cataclysms will launch in May: May brings new events, new missions, and new items to Anthem. In addition, the Cataclysms are set to launch, big world events designed to turn the world of Anthem upside down.

  • Freeplay Events
  • New missions
  • Rewards: New Items

Stay Tuned For More Updates

February 23, 2019   Comments Off on Anthem judges After Review Disaster To Player, Shows Roadmap

Pokémon GO Extends The Raid Time Of Latias – That’s Why It’s Good

Pokémon GO Extends The Raid Time Of Latias – That’s Why It’s Good

Pokémon GO extends the raid times for Latias. The legendary Pokémon is now much longer than originally thought. We reveal why that was a good decision from Niantic.

Why the duration was a problem: After Niantic announced the return of Latias for a weekend, many players were in time pressure. With the dazzling version of Pokémon for the first time, many players wanted to make as many raids as possible. But this is difficult if Latias can only be caught for a weekend.

This is how Niantic has responded: The game developers responded to this criticism and made the Raid weekend just a raid week. So there is now Latias longer to catch

Many players are happy about the change.

We know that about the raid week with Shiny Latias

How long is there Latias? The whole event started already yesterday evening at 22 o’clock. Since this morning German players can also fight against the Pokémon of type Dragon and Psycho.

By the extension, you have until March 1, the chance to Shiny Latias.

Why is it extended? Niantic did not name a real reason for the extension. But one can assume that they have responded to the criticism of the players.

Many players found it bad that Latias was only available for such a short time. On Reddit much was discussed about the short raid time. This was probably also Niantic with and extended the times without further ado.

Why are longer times better? Latias is the first time to catch Shiny. If it were only available for 3 days, then only a few would have the chance of Shiny Latias.

Now you can hunt for a whole week after the dazzling Latias. The probability of the desired Pokémon is then all the greater because you can do more raids. Alone with the free Raid passports, you can fight 7 Latias. That’s much more than the 3 free raids so far.

How rare is Shiny Latias? The dazzling Pokémon has a probability of 1 to 19. That means, at least in theory, should after 19 raids Shiny appears.

To complete at least 19 raids, most players need more than a weekend. It is all the better if you have time all week long.

That was also a problem: This weekend, today on Saturday, is also the Perlu event. These two events overlap. Many players were in conflict. Dear Raiden, or the limited research play? Now the decision is a little easier because you can take it a little easier.

Stay Tuned For More Updates

February 23, 2019   Comments Off on Pokémon GO Extends The Raid Time Of Latias – That’s Why It’s Good