3 Serie A Players Who Are Now Really Strong In FIFA 19 FUT
3 Serie A Players Who Are Now Really Strong In FIFA 19 FUT
The FIFA 19 winter upgrades are active. Some player cards are now much more exciting due to the new ratings.
That’s why the upgrades are interesting: The winter upgrades for the Italian Serie A bring 23 new maps with updated, improved values. These are a selection of players who receive new cards in FUT 19 for their first-round performances.
For many FUT fans, Serie A teams are particularly popular this year. This is partly due to the many strong players the league has to offer. And on the other hand, there is also a Cristiano Ronaldo that many players want to have in their teams.
If you play with a Serie A team, then the new winter upgrades will give you fresh alternatives. We’ll show you which players are really worthwhile.
Allan: 82 to 84
That’s why the map is interesting: Bad is the 82 card from Allan by no means, this is very popular and found in many Serie A teams. On his new map, however, a lot has been improved. The Brazilian midfielder now has an overall rating of 84 thanks to the winter upgrades.
- Tempo: 75 -> 77
- Shooting: 66 -> 68
- Fit: 76 -> 77
- Dribbling: 81 -> 83
- Defensive: 82 -> 84
- Physique: 80 -> 82
His defensive stats were especially raised, but his dribbling and physique scores also get decent improvements.
The conclusion to Allan: As a solution for the ZM or (especially) the ZDM there is hardly anything to complain about Allan, he offers strong values and has great stamina. This card is therefore highly recommended, but its only drawback is the shot values. You probably will not score many goals with Allan.
Priced it is about 8000 coins.
Wojciech Szczesny: 84 to 86
That’s why the map is interesting: With the many, good goalkeepers of Serie A you can hardly decide, but the winter upgrade of Szczesny is worth a second look. He has now received a new card with an overall rating of 86 through the upgrade.
- Pike: 85 -> 86
- Ball safety: 81 -> 83
- Kick: 71 -> 73
- Reflexes: 87 -> 88
- Speed: 51 -> 52
- Positional game: 82 -> 84
All values have been raised, but especially his ball safety and positional play have been significantly improved.
The conclusion to Wojciech Szczesny: With Szczesny, you get a good all-round goalkeeper, he is very tall with 1.95m and has no significant weaknesses. Many players swear by their original card, so the new, improved card will not let you down.
Priced Szczesny is about 30,000 coins.
João Cancelo: 81 on 83
That’s why the card is interesting: Cancelo has already received 3 Inform cards this season, confirming why he has more than earned this Winter Upgrade card.
- Tempo: 88 -> 89
- Shooting: 64 -> 65
- Fit: 77 -> 78
- Dribbling: 81 -> 83
- Defensive: 77 -> 78
- Physique: 71 -> 73
He is an extremely fast and dribbling right-back. Why his new gold card is not uninteresting. It is especially improved in the areas of physique and dribbling. As a result, the card offers very handsome overall values.
The conclusion to João Cancelo: Thanks to the winter upgrade, João Cancelo is the best right-back in the Italian league. On your RV position should therefore necessarily play a version of the Portuguese. You definitely do not do anything wrong.
He is not really expensive, with just under 8,000 coins you are there.
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February 22, 2019 Comments Off on 3 Serie A Players Who Are Now Really Strong In FIFA 19 FUT
These Are 5 Features That No Player In Anthem Understands
These Are 5 Features That No Player In Anthem Understands
The Action-RPG Anthem brings many new features with it. If there are some players, they could be better explained in the game.
What is the problem? Anthem has its release on February 22nd. Some players were already able to test the shooter in the demo as well as in the early access and felt a bit lost: In their opinion, Anthem brings many fresh features, which are inadequately explained in the game itself.
In Anthem Subreddit, the user TzarWolfie has created a list of things that are simply not explained in his opinion. The contribution has already accumulated almost 5,000 upvotes.
No one understands these features
What should be explained better? TzarWolfie has listed some features that play an important role in the game, but in his opinion are hardly explained. What good is anthem if it has great gameplay features, but nobody understands them?
Primer and detonator
This is incomprehensible: According to TzarWolfie, primers and detonators are among the most important system, which the game has to offer, but are hardly explained. Even the tutorial section in the Cortex describes the terms only fleetingly.
In early access, however, there were also some abilities that were either primers or detonators but were not labeled. Here, however, BioWare has already helped with the Day-One Patch and has supplied some icons.
Here’s how it works: Primers are abilities that inflict enemies with a negative status effect and are marked with a circle icon in the game. Detonators trigger a combo on an opponent who has previously been hit by a primer attack and is marked with a star in the game.
Kombo effects
This is incomprehensible: The four different javelin get different effects when they trigger a combo. According to the player, this is another feature that is barely mentioned in the game.
This is how it works: The Kombo system is an important feature that allows the various Javelins to create synergies and thereby cause more damage. These effects trigger combos at the respective Javelins:
- Rangers cause increased damage to a single target
- The Colossus inflicts surface damage around the target
- Storm transfers the elemental effect to nearby enemies
- The interceptor receives an aura that depends on the elemental effect it uses to attack the target
Everything about primers, detonators and combo effects we have here for you:
Description of components, perks, and inscriptions
This is incomprehensible: This point is for TzarWolfie the most incomprehensible because the game has so many different keywords, descriptions and status effects, such as components, equipment, and weapons, where no one would know what they would align.
What do terms like aura combo pulse rate, effect construction or combo chain mean? According to the player, the terminology of Anthem would have to be improved again.
Daily, weekly and monthly exams
This is incomprehensible: Do you always go to Lucky Jak and his hourglasses to pick up your exams and think that you have only one daily, weekly and monthly task to choose from? Or are you wondering what rewards you got from the tasks?
Here’s how it works: Look into your Cortex for Challenges and Path to Glory. There you can expect more exams because you can also do more tasks.
What rewards you have received for each exam can be found in the “Challenge” tab. According to TzarWolfie, this is another detail, which should be explained more clearly in the game.
This is incomprehensible: According to the player, Anthem explains very indistinctly, for what activities your reputation points for the factions arcanists, freelancers or sentinels receive. Moreover, it is hardly clear how many reputation points he has worked out.
Also, do not tell the game what rewards there are for a rank promotion in the factions. For example, players unlock new metals to personalize their Javelin every time they move up. The metal that transforms the Ranger into Iron Man, for example, is rank 3 in the Arcanists. However, this would not be explained anywhere, but hidden under “reputation” in the cortex.
What do you think? Is not really explained enough in Anthem or is it just right? Which features would you like to see explained in more detail?
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February 22, 2019 Comments Off on These Are 5 Features That No Player In Anthem Understands
Pokémon GO Finally Brings Team Changes – That’s How It Works
Pokémon GO Finally Brings Team Changes – That’s How It Works
In Pokémon GO you can soon change the team! Niantic confirms that this feature will be introduced in a matter of days.
A request from many players: The team change was desired by many players and now Niantic finally implements this feature.
If you chose the wrong team and could not take on arenas with your friends, that will change now. With the team change in Pokémon GO, every player can now change his team.
This is known about the team change
When can I change? Niantic calls the start time for the team changes February 26th. From 22 o’clock an item will be available in the shop, which allows you to change.
How does the change work? In order to change, you have to buy the team medallion in the game’s in-game shop. Only by this item is a change possible.
How expensive is the team change? This item costs 1000 poké coins, which corresponds to about 10 euros. After purchasing the medallion, you can use the item and do the team change.
How often can you change teams? You can not change your team daily. In 365 days a change is only possible once. If you decide on a different team, you have to swear loyalty to the team for at least a year.
You have to keep that in mind: If you still have Pokémon in areas that still need gold, then you should wait a bit. When you change teams, all your Pokémon will return to you. So you will not be sitting in any arenas anymore. You will not receive any coins for the return.
What do you think about the team change? Will you change your color?
Pokémon GO also wants to change the special research: These goals are pursued:
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February 22, 2019 Comments Off on Pokémon GO Finally Brings Team Changes – That’s How It Works
Destiny 2 Weakens One Of The Most Powerful Pieces Of Armor For PvP
Destiny 2 Weakens One Of The Most Powerful Pieces Of Armor For PvP
With the big update, 2.2.0 will change in March at Destiny 2 next season a lot. Among other things, one of the most powerful Titans Exotics will be grown and some branches will be adapted.
What happened? In the latest issue of This Week at Bungie blog, developers have given a brief glimpse of the changes coming to Guardians with March Update 2.2.0.
The most important thing: The one-eyed mask of the Titan is being raised. In addition, a lot is changing in shotguns and linear fusion guns.
This is how the one-eyed mask changes
Many fans, especially PvP players, have been waiting for this. The exotic Titan helmet One-eyed mask is finally overworked by months of demands of many players Bungie.
Destiny 2 one-eyed mask
What makes the one-eyed mask? The Exotic Perk Retaliation marks enemies that inflict damage on you for 15 seconds. If you destroy this enemy, the mask grants increased damage to its wearer, health regeneration and an overshield.
That’s the problem with this exotic helmet: In its current form, the mask is considered overpowering and, in principle, is the most common Titan Exotic in the Crucible. Enemies are marked for a long time, the wearer can recover completely after a kill and subsequently inflicts even more damage.
Destiny 2 Forsaken Exo Helmet
Thus, the one-eyed mask will change: The changes are still the mask remain effective, but there should be more opportunities to prevail against the wearer.
The effect duration of the exotic perk retaliation is reduced from 15 to 8 seconds
In addition, health is then regenerated differently. Previously, after a kill, the entire health was restored. The overshield has charged over time. Now, health should also be charged over time
The exotic Perk retaliation is no longer triggered during the Super. This made the wearer almost invincible
Bungie stresses that they will continue to listen to player feedback and make further adjustments if necessary.
Destiny-Sleeper
These weapon changes come with the new update
In addition to the adjustments to the one-eyed mask to change even with two branches of arms. As far as we are concerned, shotguns and linear fusion rifles are affected.
This changes with linear fusion guns: Bungie was this type of weapon especially in Gambit too dominant – especially the Sleeper Simulant and the Queenbreaker. That’s why we’ve made a few more adjustments:
The aiming aid of the linear fusions rifles is adjusted to reduce the effectiveness to very long distance. It will be especially noticeable with the queen breaker. There, they identified a problem that made this exotic weapon more than twice as likely to target as intended.
As compensation for this Nerf, the linear fusion rifles receive a 10% increase in damage in the PvE
This changes with shotguns: In the shotguns, changes are made primarily to the rapid-fire archetype and the fully automatic perk. Because this perk has doubled the damage output of each shotgun. Thus, almost exclusively rapid-fire shotguns were used in PvE. Now, the other archetypes should come more into play.
Here are the upcoming changes to shotguns:
Shotguns get a damage multiplier in PvE. This should almost double the damage caused. The only exception: the exotic shotgun legend of Acrius
The firepower bonus of the fully automatic perk for shotguns is reduced from + 100% to +10%
The default rate of fire of the various archetypes will change
- Aggressive Shotguns then fire at 55 rounds per minute (previously 45)
- Precision shotguns firing at 70 rounds per minute (previously 55)
- Lightweight shotguns shoot at 80 rounds per minute (previously mistakenly indicated 90)
- Rapid Fire Shotguns shoot at 140 rounds per minute (previously 200 due to fully automatic)
- The base damage for shotguns has been lowered throughout, adjusting the new rate of fire.
Ammunition reserves have been adjusted as their efficiency has been increased by more damage per shot
The range of shotguns has been reduced a bit in PvP, where you can land a one-hit kill. What do you think about the nerf of the one-eyed mask? And how do you see the upcoming weapon adjustments?
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February 22, 2019 Comments Off on Destiny 2 Weakens One Of The Most Powerful Pieces Of Armor For PvP