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That’s Why You Should Never Stay In Freeplay For Too Long In Anthem

That’s Why You Should Never Stay In Freeplay For Too Long In Anthem

If you’re on the free play of Anthem for too long, you’ll miss out on some bonuses. We reveal why regular homecoming is important.

A great attraction in Anthem is the free exploration of the game world. Rather than chasing fixed missions, you can easily explore the area around Fort Tarsis and spend hours indulging in various world events, small dungeons, or finding lore items. However, you should regularly take breaks in “Free Play”. Otherwise, there is less XP.

Which restriction is there? The experience points you can get from Freeplay mode are limited. The soft cap is already reached after the third world event in a row. From then on, other world events will no longer give you any experience points – but loot will continue to exist and even challenges can be dealt with without any problems.

Return to 3 world events: So the best tip is always to return to Fort Tarsis after completing the third World Event. After you have briefly entered the base (or the smithy), you can plunge right back into the fray. If you do not do that, you can avoid valuable experience points and you will not be able to level up if you spend hours in free play without a break.

Why is there this restriction? There is no clear justification for the restriction. However, there are several explanatory approaches that at least provide clues. If you could collect “infinite” experience points in Freeplay, then:

  • If a large part of the prey were meaningless in the end because you have exceeded its level far.
  • Could players on low opponents to level up to the maximum level

From a technical point of view, it makes sense to limit the XP.

What do you think of this limitation? Does it make sense to have a little break after three world events? Or does this circumstance tear you too much from free play?

February 26, 2019   Comments Off on That’s Why You Should Never Stay In Freeplay For Too Long In Anthem

That’s Why You Need To Run More Kilometers Than You Wanted In Pokémon Go

That’s why you need to run more kilometers than you wanted in Pokémon GO

At the current weekly reward, many Pokémon GO players have not looked bad. For many trainers, the Sync adventure partly covered more than 10 kilometers off course.

So does it actually work: The adventure of Pokémon Sync GO counts throughout the week the player’s kilometer run. Every Monday there is a reward, depending on how much you have run. There are rewards for 5, 25 and 50 kilometers.

There is now this problem: There have been some issues with the payout of rewards this week. Although players have run over 50 kilometers, they have only received the reward for 25 kilometers. They would have had to walk significantly more miles than the 50 to get these rewards.

This problem has weekly rewards

The report Players: On Reddit, some players report this error. So “Kevin50n3” shows a screenshot of his 58 kilometers that he has run. In addition, he only gets the rewards for 25 kilometers, since he then suddenly ran under 50 kilometers.

So, Adventure Sync made the rewards from the Reddit user much smaller.

So he was betrayed by 10 kilometers and only gets the smaller reward, even though he ran the right number of kilometers. So he would have had to walk 60 more kilometers to get the better reward.

Other players affected: The Reddit user is not alone there. Over 700 people already agreed and shared the coach’s problem. This is how a user writes:

I have the same problem. Adventure Sync shows me 57.8 km, but I’ll be rewarded for 51, 3 km. Luckily I was still over 50 kilometers.

The problem is not an isolated case: over and over again, players report problems with Adventure Sync. But often not so many players were affected. Here it seems to have met a very large part of the players. It is particularly annoying for players who have been awarded their rewards despite having run the correct number of miles.

Stay Tuned For More Updates

February 25, 2019   Comments Off on That’s Why You Need To Run More Kilometers Than You Wanted In Pokémon Go

The Developers Of Division 2 Now Know What Motivates You For A Long Time

The Developers Of Division 2 Now Know What Motivates You For A Long Time

The developers of The Division 2 use data science and machine learning to create better games.

In a blog post by Massive Entertainment, the developers of The Division and The Division 2, senior user researcher and data scientist Alessandro Canossa speak up. He asks the question in the room “What makes you like to play a game?”

Because at Massive, so Canossa, do not just develop games. Explore and use various innovative technologies and tools to understand what motivates players to play the games.

“Fun” is not the same for everyone

What motivates players? Canossa explains that every developer wants to create a game that is fun. But fun is not the same for everyone. Therefore, he is working on a project that should make it possible to predict only because of the gameplay behavior of different players, which motivates them to a game.

In other words, he explores the psychological needs of different games and what makes a game fun.

Who works on the project? Canossa himself was Associate Professor at the University of Boston, where he worked in the growing field of gaming analytics. Due to his academic background, he was able to team up with former colleagues at the Institute for Digital Games at the University of Malta to advance this project.

The project should be able to collect data from millions of players

Questionnaires gather only a few data: In order to find out what makes a game fun for gamers, Massive first developed a specific questionnaire. This is based on the self-determination theory and outlines how much the players are driven by the following factors: competence, autonomy, social inclusion, and attitude.

But no matter how good a questionnaire is, it’s difficult to gather in-depth feedback from millions of players.

Innovative technologies instead of questionnaires: That’s why, according to Canossa, we now use innovative machines that learn specific techniques to predict player motivation based solely on gameplay behavior.

This technological advance alone is unbelievable, but now you can not only evaluate the motivation data of a couple of hundred players who completed the questionnaire but also leverage the data of millions of players out there for future games.

This is how the player motivation can be predicted

Machines must first learn: Data was used, which the researchers collected from around 300 voluntary The Division players. These were run through a specific learning algorithm.

By processing game data, game styles, and the questionnaire, the algorithm was continually taught how to measure the dedication and motivation of the players.

After the learning phase, the algorithm can predict how a player feels – depending on his or her competence, autonomy, social involvement, and attitude. Only on the basis of the gameplay data is the algorithm supposed to have an accuracy of 97%.

The gameplay of players with a high level of competence differs significantly from players who are less competent. This can also be detected with the naked eye. However, there are still many gradations in between, which are not so obvious to observe.

And it turned out to be tricky to want to determine motivational factors only by means of in-game actions.

The technique can do it: The machine, however, is now able to predict the complex, psychological constructs in all its nuances on the basis of the gameplay.

The success of this project shows that it’s possible to leverage gameplay data, combine it with survey-based insights to map complex emotional and cognitive states.

Better games are possible: Ubisoft will make this deeper knowledge about the consumers fruitful, in order to deliver better and more personalized gameplay experiences in the future.

The new clan system in Division 2 may motivate you to achieve goals together with your friends.

Stay Tuned For More Updates

February 25, 2019   Comments Off on The Developers Of Division 2 Now Know What Motivates You For A Long Time

Destiny 2 Wants To Make It Easier For You To Access The New Premium DLC

Destiny 2 Wants To Make It Easier For You To Access The New Premium DLC

Destiny 2 has apparently learned from his mistakes around the launch of the Black Armory. Players who are not yet at the current max level should not level for long before they can plunge into the new DLC.

That was the problem with the first premium DLC: When the Black Armory was launched, not all guardians could get started with the new content. For many, it was initially: Leveling and grind through old content.

Because the new activities like the blacksmiths were in your level requirement already well above the old power level of 600. Who was not already at the start of the DLC on the previous level cap or just below, had no real chance in the new content.

If you were still a long way from Power-Level 600, you had to level up for weeks to finally get a taste of the new content – even if Bungie had already grown the smithy after two days. This circumstance had angered many players.

That should change at the second DLC: But it looks like Bungie has learned from his mistakes at the start of the first premium DLC.

Community Manager Cozmo23 talked to a fan about this problem on Reddit. The player did not play the content of the first premium DLC. He also had not reached the original 600 Forsaken level cap. Now he wanted to know if he can still start playing Des Joker’s wildcard.

Cozmo said that it will now be possible to quickly level up and jump straight into the new Annual Pass content. So, undernourished players returning to the new DLC no longer have to worry about being excluded from the new content.

Although he did not reveal exactly how catching up works, concrete details will be presented later this week. The fans suspect consumables that can bring players to the current level cap of 650 or an adjustment of the powerful bonuses, which allows you to level more quickly.

When is the 2nd Premium DLC coming? An exact start date does not exist yet. However, Season 6 officially starts on the 5th of March. Fans assume that the start shot for Des Joker’s Wildcard then falls on 12 March.

For the first premium DLC, The Black Armory was also one week after the start of Season 5 at the start. Official information should not be long in coming. Bungie has already announced that there will finally be details on the upcoming content this week.

Stay Tuned For More Updates

February 25, 2019   Comments Off on Destiny 2 Wants To Make It Easier For You To Access The New Premium DLC