The Developers Of Division 2 Now Know What Motivates You For A Long Time
The Developers Of Division 2 Now Know What Motivates You For A Long Time
The developers of The Division 2 use data science and machine learning to create better games.
In a blog post by Massive Entertainment, the developers of The Division and The Division 2, senior user researcher and data scientist Alessandro Canossa speak up. He asks the question in the room “What makes you like to play a game?”
Because at Massive, so Canossa, do not just develop games. Explore and use various innovative technologies and tools to understand what motivates players to play the games.
“Fun” is not the same for everyone
What motivates players? Canossa explains that every developer wants to create a game that is fun. But fun is not the same for everyone. Therefore, he is working on a project that should make it possible to predict only because of the gameplay behavior of different players, which motivates them to a game.
In other words, he explores the psychological needs of different games and what makes a game fun.
Who works on the project? Canossa himself was Associate Professor at the University of Boston, where he worked in the growing field of gaming analytics. Due to his academic background, he was able to team up with former colleagues at the Institute for Digital Games at the University of Malta to advance this project.
The project should be able to collect data from millions of players
Questionnaires gather only a few data: In order to find out what makes a game fun for gamers, Massive first developed a specific questionnaire. This is based on the self-determination theory and outlines how much the players are driven by the following factors: competence, autonomy, social inclusion, and attitude.
But no matter how good a questionnaire is, it’s difficult to gather in-depth feedback from millions of players.
Innovative technologies instead of questionnaires: That’s why, according to Canossa, we now use innovative machines that learn specific techniques to predict player motivation based solely on gameplay behavior.
This technological advance alone is unbelievable, but now you can not only evaluate the motivation data of a couple of hundred players who completed the questionnaire but also leverage the data of millions of players out there for future games.
This is how the player motivation can be predicted
Machines must first learn: Data was used, which the researchers collected from around 300 voluntary The Division players. These were run through a specific learning algorithm.
By processing game data, game styles, and the questionnaire, the algorithm was continually taught how to measure the dedication and motivation of the players.
After the learning phase, the algorithm can predict how a player feels – depending on his or her competence, autonomy, social involvement, and attitude. Only on the basis of the gameplay data is the algorithm supposed to have an accuracy of 97%.
The gameplay of players with a high level of competence differs significantly from players who are less competent. This can also be detected with the naked eye. However, there are still many gradations in between, which are not so obvious to observe.
And it turned out to be tricky to want to determine motivational factors only by means of in-game actions.
The technique can do it: The machine, however, is now able to predict the complex, psychological constructs in all its nuances on the basis of the gameplay.
The success of this project shows that it’s possible to leverage gameplay data, combine it with survey-based insights to map complex emotional and cognitive states.
Better games are possible: Ubisoft will make this deeper knowledge about the consumers fruitful, in order to deliver better and more personalized gameplay experiences in the future.
The new clan system in Division 2 may motivate you to achieve goals together with your friends.
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February 25, 2019 Comments Off on The Developers Of Division 2 Now Know What Motivates You For A Long Time
New Endgame Trailer For The Division 2 Reveals More About The Raid
Division 2 shows in a new trailer what awaits you in the endgame. In addition to a summary of the features, we also get a first clue to the scene of the 1st Raid.
This shows the endgame trailer: The new trailer shows a few new gameplay scenes from the game. The endgame activities are briefly discussed and summarized.
As the scenes unfold, a voice speaks from the backup of Washington DC and summarizes the situation of the division. It also shows the new Black Tusk faction.
Particularly interesting is a short excerpt from the raid, which comes after the release of Division 2.
Is the scene of the 1st Raid an airport?
This indicates: While the individual features are presented in the trailer, you get a short fade to the raid.
There you can see an 8-player squad outside the Washington National Airport. Another picture shows the troop crossing the boarding area.
The venue should, therefore, be confirmed and quite interesting. The airport is probably huge and has plenty of room for all sorts of gameplay elements.
In any case, you can look forward to an extensive raid in the style of MMORPGs , as the developers have already stressed. He is to the players really ready mac hs questions and new challenges.
When can we expect the raid? Unfortunately, there is no detailed information. The only certainty is that the first raid should start shortly after release. In addition, further raids were confirmed for the future.
The Full Trailer Can Be Found here:
These are the endgame features of The Division 2 release:
- The story goes after finishing the campaign with the Invaded missions with the new group Black Tusk continue
- There are a total of 3 dark zones – we have put together 8 of the biggest changes for you
- With Conflict, there are two PvP modes in which 4 to 4 compete
- These are the 3 specializations and their signature weapons
What do you think about the trailer? Are you looking forward to the raid?
You are already planning your builds for The Division 2? Our author Sven has summarized all the fire sets and their bonuses for you.
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February 22, 2019 Comments Off on New Endgame Trailer For The Division 2 Reveals More About The Raid
Division 2: Release, Trailer, News – All info!
Division 2: Release, Trailer, News – all info!
Only a few days left until the start of “The Division 2”. Now Ubisoft is heating up the anticipation with a stirring live action trailer. Watch now!
The countdown is on: March 8, 2019 “The Division 2” will be released for PC, PS4 and Xbox One. A feast for shooter fans who are already rubbing their hands in the face of the highly staged ball game. In order to transport the dense atmosphere of the game in advance and to tune inadequately to the spectacle, Ubisoft has now released an impressive live-action trailer for the game. Done by the Danish film director Nicolas Winding Refn. He is responsible for the films “Drive” and “Only God Forgives” and has a special knack for dark and intoxicating stories.
Division 2: Emotional Attunement
Exactly this strength he also plays in the mini-movies about Ubisoft’s shooter. The almost one and a half minute clip takes a look at the characters behind the weapons and outlines the fate of a fighter and his tragic motivation to fight. The trailer concludes with action-packed scenes from the game and makes it clear that you’re looking for more. If you also want to get in the mood for “The Division 2”, you will find the full trailer above this message. If you play “The Division 2” on the home computer, you should consider ordering the game in advance. Why? Because it’s worth twice!
The Division 2: Bonus Game for Pre-Orderers
Get the title in advance digitally, do not just gamble on time for the start, you also get a free game! That’s what Ubisoft recently announced on the official website title. You decide for yourself which bonus you want at home. Ubisoft offers three titles to choose from: either choose the Stone Age shooter ” Far Cry – Primal “, the hacker adventure ” Watch Dogs 2 ” or the tactical ballet ” Ghost Recon – Wildlands ” for free.
Division 2: Secure a Free Game for Free
The action is, however, linked to a narrow time window. Ubisoft’s gift offer ends on March 31, 2019. By then, you must have cashed your gift. This is possible once you pre-order “The Division 2” digitally at Ubisoft’s in-house Uplay store and it pops up in your Uplay library. However, your free game will not be available until March 15, 2019. If you already have all three games offered, beckons you a special, not yet described gift. You will shortly receive an e-mail from Ubisoft with details. If you are still unsure about ordering “The Division 2”, take a look at the following lines. COMPUTER BILD GAMES has already played the online shooter extensively. Everything you need to know about the title, read in the following preview!
Preview: Division 2
In March, the time has come: Then, with “The Division 2” is a real open-world freak in the wings. The mix of shooter and RPG, packaged in open game world and apocalyptic scenario, was able to convince even the predecessor. Clear that the makers of Massive Entertainment in the successor do not shake this successful, because of round concept. The end-time shooter, which will be released on March 8, 2019, follows the events of the predecessor published in 2016.
Forecast: Division 2
Granted: “The Division 2” does not do much new – but most of it better than its predecessor. Whether the livelier and more colorful game world, the smarter opponents or the more diverse missions – Ubisoft has apparently learned the right lessons from the first part. The revised skill and dark zone mechanics also give hope that Part 2 does not play like a mere infusion of the predecessor. Incidentally, this may apply to the playful framework of the title: this is still a bank – the mixture of RPG and shooter works wonderfully. Playfully motivates “The Division 2” with the complex but intuitive controls, plenty of loot and the constant progress of the game. However, one must also like the constant grinding in the quite one-dimensional missions.
Per
- Revised skill system brings more tactical depth
- Significantly more endgame content than in the predecessor
- Exciting, new Dark Zone mechanics
- Varied game world
- Solid teamwork
- Motivating inventory system
- Incursions with up to 8 players
- Free DLC in the first year
Contraindications
- Known grind for weapons and equipment
- Missions are still very monotonous
- Improved menu guidance
- Will loners also get their money’s worth?
- Still quirks in multiplayer mode
Division 2: DC instead of New York
First, a few words about the new setting: In Part 2, you are still on the move as an agent of the division in the, by a virus attack largely paralyzed, USA. This time, however, no longer in the street canyons of wintery New York, but in summery Washington DC. However, this is no longer the peaceful capital of yesteryear. In “The Division 2” rule three factions and spread fear and terror in the decimated by the “dollar flu” population: hyenas, outcasts and True Sons. Sure thing, the agents of the Homeland Division have to work to eliminate these abuses.
Together, struck
In terms of mission design, “The Division 2” remains a straightforward action game. Riddles, freedom of choice or other game elements look in vain. Instead, you are shooting in the missions through ever-increasing enemy waves. In between, mini-missions such as hostage-taking or other spontaneous events provide amusement. The control proves to be extremely complacent: At the touch of a button, the soldiers jump into cover or quickly change position by holding the same key.
A taster course in the endgame
With every mission, you get new equipment and resources. Add to that an experience system that lets you buy new skills and inventory upgrades. Weapons and armor are available in four different rarities. For example, those who find a high-end shotgun will do enormous damage. In addition, upgrade weapons with extensions such as handles or visors.
Longer and for all
The two Endgame missions playable in Paris convinced with their claim, but also with their length and the creative locations. The missions developed by Ubisoft Annecy lasted over 45 minutes and led the agents through an observatory or an old bunker. In the observatory, you will be firing through event and presentation rooms, whereas the bunker system is characterized by a style of decor almost reminiscent of the “Fallout” games. The stakes play again and again with height differences and winding corridors. Agreements and coordination are compulsory here – this ensures the enjoyment of shooting and your dense atmosphere.
Reported report on the dark zones
A key success factor of Part 1 was the Dark Zone. This is still the heart of the game’s online activities. In this demarcated area of Division 2’s open world, players will encounter AI-controlled opponents and other human opponents in the hunt for the best equipment. And in contrast to the rest of the world gamblers can go to each other’s neck here. This fact made the Dark Zone in Part 1 a pitiless and nerve-wracking place – which, in addition to frustration and annoyance, provided one of the most exciting experiences in modern video game worlds.
Division 2: Three Dark Zones
The open world of “The Division 2” differs from that of its predecessor. They roam through more sprawling areas in Washington and the surrounding area, where nature has recaptured the city. This is also evident in the three Dark Zones, which are located to the east, south, and west of the game world. While the eastern zone is mostly open space, the south has many winding house battles and several levels to move around. Each area has certain level requirements – in the southern zone, for example, only well-equipped level 30 heroes should dare. The new Dark Zones are significantly smaller in themselves than one of the predecessors. This ensures, among other things, that you experience faster – the paths are shorter compared to the predecessor.
Division 2: New Loot Mechanics
The way the dark zone trips change. Most striking innovation: There are no longer only contaminated prey in the zones. You will also find regular creaks and armor with killed AI opponents, which you can create immediately. In the predecessor, there were “clean” items only from supply boxes – and the came also later by patch into the game. Massive Senior Lead Designer Keith Evans explains: “Non-contaminated prey in the Dark Zone gives players the opportunity to optimize their equipment without flying out, making the most of their time while minimizing risk.” But the best items are still the virus contaminated items. These bring you – also known from Part 1 – first by helicopter from the area to take the stuff cleaned afterward in reception.
Division 2: Rogue by protocol
This can for example run like this: After a theft, your team receives the gray rogue status. After that, you will have a few minutes to complete various small tasks in the Dark Zone. They are looking for boxes with loot or hacking switch boxes at marked positions on the map. Once you’ve met those goals, all of your team’s agents need to reach a specific safe house in the zone. Once that’s done, a dealer expects you to sell you particularly good equipment. This dealer can only be reached via the Rogue Protocol – an exciting addition to the Dark Zone!
Division 2: Revised Skill System
The fights in “The Division 2” are at first glance similar to those of the predecessor. As usual, you chase your character in the pursuit perspective from cover to cover and take your opponents on the grain. To do this you use conventional ratchets – from the shotgun to the sniper rifle. So far, so well known. There is something in the skills. The so-called signature skills from the predecessor are no longer there, instead, you use signature weapons. These are particularly powerful cops that unlock you from level 30 – such as a caliber -50 sniper rifle or a crossbow with explosive bullets. You will only find ammunition in combat with fallen enemies – and only rarely.
The skills of your agents also suit the makers of Massive. Many skills can be found in Part 2, but their handling is much smaller. An example: The gun known from the predecessor now equip you with an artillery modification. With this, the little helper sets a certain area under fire – especially handy to annoy opponents behind cover. In Part 1 you would have just pressed a button and the gun would have blown. Now you have to position the gadget first; preferably protected from enemy fire in an elevated position. After that, it does not fire automatically. You must actively define an area for the shelling. This is unfamiliar at first but brings much more tactical depth into the battle.
Division 2: Multiplayer on board
Compared to Part 1 Massive Entertainment equips the successor from the beginning with pure multiplayer modes; in the predecessor, the first months after release came by a patch. On the reference event, we could try two variants: Skirmish and Domination. The former is a classic team Deathmatch version. In Domination, two teams fight for several flag points on the map – Conquest from the “Battlefield” series sends greetings. The cards are compact and offer – typical for a cover shooter – many corners to entrench. Also in the multiplayer part, the revised skill mechanics are noticeable. The small-scale handling of the skills takes a lot of speed out of the games and brings a lot of tactical depth. Good agreements are mandatory. By the way: The game adjusts the equipment of the opponents in the multiplayer; Newcomers to Veterans also have a chance. Unfortunately, problems with the Spawn points sometimes spoiled the multiplayer fun. At least in Domination mode, it sometimes happened that you – or your opponents – were suddenly thrown back into the game behind opposing positions. A shortcoming, which the developers have to screw until the start on the 8th of March.
Division 2: Extensive Collector’s Edition
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February 21, 2019 Comments Off on Division 2: Release, Trailer, News – All info!