4A Games And NVIDIA Improve DLSS In Metro: Exodus
4A Games And NVIDIA Improve DLSS In Metro: Exodus
For the launch, we looked at RTX effects and Deep Learning SuperSampling in Metro: Exodus. More about this in our article “Metro: Exodus with RTX and DLSS in the technical check”. While the Ray Traced Global Illumination provides a much more realistic representation of the lighting situation, the DLSS could not convince yet. The quality of the presentation suffers noticeably.
NVIDIA has already said that they will work at DLSS and promise improvement. Now a patch has been released for Metro: Exodus, which should contain improvements for DLSS according to the patch notes:
- General Stability fixes
- Optimization for Lower spec PC’s
- DLSS fixes and improvements to sharpness
- Fixed Wallmark vfx for DX11
- RTX fixes and optimization
- Added bug trap support for reporting crashes to 4A Games
- Benchmark tool fixes
So we took more screenshots to make a comparison:
So even after the test, we are talking about a certain loss of sharpness and details. Compared to the first impression in Metro: Exodus but it actually seems to give a slight improvement. The results are transferable for DLSS in 3,840 x 2,160 and 1,920 x 1,080 pixels, but especially for 1080p there seems to be major improvements.
But we have to put the topic of blur and the loss of detail into perspective again: In screenshots and detailed views, the differences are still clearly visible. In the game, however, it is difficult to determine whether DLSS is active or not. You have to focus on specific areas and details to determine this. Once the eye has recognized the problem areas of DLSS, however, they will always be easy to spot.
Once again we want to point to the performance increase by DLSS. The GeForce RTX cards increase by up to 45% by activating DLSS. However, this depends on which combination of hardware and resolution the DLSS is to be used. In the end, it should be a matter of personal presence. Prefer to reduce the resolution and details or activate DLSS?
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